AoeStats
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Arena

505468370Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 36m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
800
+15
🇪🇸 Mongols · Spain
761
+17
🇺🇸 Persians · United States
780
-27
🇵🇪 Shu · Peru
773
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 623 11:59 17:25 — ⛏ Fast Castle
16 577 11:04 16:59 33:42 ⛏ Fast Castle
11 420 12:21 22:39 — ⛏ Fast Castle
1 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,675 11,720 2,010 1,500 24,905 30,541
10,045 8,070 4,330 2,410 24,855 26,250
6,835 4,345 3,330 825 15,335 17,527
100 25 50 0 175 181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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