AoeStats
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Arena

504827901Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 56m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
669
+11
🇪🇸 Britons · Spain
665
+11
659
+11
🇫🇷 Sicilians · France
640
-30
🇬🇧 Magyars · United Kingdom
573
-12
🇩🇪 Malay · Germany
434
-7
Player eAPM Actions Feudal Castle Imperial Opening
26 1,463 12:57 24:09 31:46 ⛏ Fast Castle
21 1,211 10:55 21:25 38:14 ⛏ Fast Castle
13 732 13:16 25:14 35:03 ⚔ Archer Rush
10 559 12:34 17:26 31:13 ⛏ Fast Castle
8 448 13:43 27:12 46:15
1 34 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,155 17,245 20,020 1,500 71,920 79,282
26,285 19,645 17,460 2,900 66,290 80,075
26,010 18,190 15,335 2,855 62,390 73,690
16,370 23,340 17,040 1,650 58,400 80,413
11,715 5,035 3,775 3,400 23,925 30,346
200 250 0 0 450 7,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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