AoeStats
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Arena

510049558Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 64m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Burgundians · Austria
458
+14
🇦🇹 Cumans · Austria
449
+14
🇳🇱 Franks · Netherlands
484
-17
🇲🇽 Bohemians · Mexico
339
-11
Player eAPM Actions Feudal Castle Imperial Opening
16 1,040 10:22 20:26 36:30 ⛏ Fast Castle
15 982 18:06 23:16 41:20 ⛏ Fast Castle
13 863 12:05 25:13 41:50 ⛏ Fast Castle
9 589 22:56 31:55 49:57 ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,260 19,570 19,985 2,405 71,220 78,041
22,065 18,070 14,120 1,600 55,855 60,423
17,615 14,410 15,115 1,625 48,765 66,568
10,975 11,603 6,765 2,770 32,113 40,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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