AoeStats
← 蒲池木昜

Arena

510078159Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 61m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1012
+13
🇺🇸 Byzantines · United States
970
+15
🇪🇸 Poles · Spain
937
+17
🇫🇷 Magyars · France
932
+17
🇨🇳 Persians · China
1052
-20
🇺🇸 Huns · United States
938
-15
🇮🇳 Japanese · India
919
-14
🇨🇳 Britons · China
898
-37
Player eAPM Actions Feudal Castle Imperial Opening
41 2,501 10:13 15:34 28:40 ⛏ Fast Castle
32 1,950 11:31 15:45 32:17 ⛏ Fast Castle
26 1,614 13:56 22:22 42:49 ⚔ FC into Scouts
26 1,572 11:14 19:03 — ⛏ Fast Castle
24 1,501 10:40 15:28 29:40 ⛏ Fast Castle
22 1,321 11:17 18:02 34:44 ⛏ Fast Castle
19 1,162 13:00 16:32 35:50 ⛏ Fast Castle
12 710 12:03 22:21 60:43 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,425 35,060 21,915 4,400 95,800 102,915
62,200 17,280 6,295 3,800 89,575 108,628
32,460 21,565 17,640 3,550 75,215 86,584
26,505 15,250 13,960 2,705 58,420 66,207
16,685 22,415 17,175 850 57,125 101,326
21,915 18,405 11,400 1,765 53,485 58,897
12,460 12,895 5,515 900 31,770 38,200
8,155 6,570 740 1,570 17,035 22,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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