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Black Forest

506298420Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 85m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
993
+10
🇵🇪 Italians · Peru
882
+15
🇦🇷 Teutons · Argentina
740
+20
🇲🇽 Persians · Mexico
900
-17
🇲🇽 Portuguese · Mexico
859
-15
🇺🇸 Ethiopians · United States
794
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 3,230 14:13 22:01 35:44 ⛏ Fast Castle
25 2,164 13:13 18:43 38:02 ⛏ Fast Castle
25 2,128 11:47 22:33 34:38 ⛏ Fast Castle
24 2,005 12:03 19:24 35:38 ⛏ Fast Castle
18 1,529 13:25 18:45 39:30 ⛏ Fast Castle
17 1,437 13:41 22:30 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,535 26,706 40,915 4,330 113,486 115,949
53,145 16,887 27,495 5,475 103,002 128,034
45,430 23,103 19,455 3,780 91,768 93,297
22,895 33,874 20,910 3,455 81,134 84,425
19,915 23,954 14,895 2,955 61,719 65,680
18,980 15,760 8,690 3,755 47,185 48,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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