AoeStats
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Arena

507141865Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 49m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
822
+9
🇺🇸 Shu · United States
756
+12
🇺🇸 Chinese · United States
666
-11
🇵🇱 Poles · Poland
641
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 881 10:39 20:06 32:45 ⛏ Fast Castle
16 778 11:55 17:55 35:59 ⛏ Fast Castle
14 706 11:23 22:24 38:53 ⛏ Fast Castle
9 442 11:43 22:52 34:05 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,715 21,830 14,730 1,650 60,925 74,258
12,640 11,970 7,705 2,205 34,520 39,253
13,175 12,640 6,465 230 32,510 59,385
12,975 7,300 6,555 5,500 32,330 38,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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