AoeStats
← Chaman_Pelmazo

Northern Isles

510757573Analyzed
1v1 RM · 14h ago on Oct 2, 2026· 73m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
275
+15
🇨🇱 Goths · Chile
260
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,238 10:28 17:30 35:32 ⛏ Fish Boom FC
16 1,175 12:26 24:21 47:36 ⚔ Fish Boom FC into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,700 17,860 18,815 900 67,275 81,015
16,110 16,900 7,135 3,915 44,060 72,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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