AoeStats
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Arena

509146788Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 92m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
835
+16
🇦🇹 Dravidians · Austria
832
+16
🇹🇷 Magyars · Türkiye
813
+17
🇮🇳 Slavs · India
735
+20
🇨🇳 Poles · China
917
-20
🇮🇳 Byzantines · India
887
-20
🇺🇸 Bohemians · United States
780
-15
🇨🇳 Britons · China
757
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,855 11:11 15:23 33:39 ⛏ Fast Castle
37 3,443 10:28 16:24 33:46 ⛏ Fast Castle
24 2,192 10:32 21:25 34:07 ⛏ Fast Castle
18 1,668 10:42 16:26 34:53 ⛏ Fast Castle
16 1,439 11:25 22:50 42:01 ⛏ Fast Castle
15 1,429 14:21 18:52 38:28 ⛏ Fast Castle
13 1,204 11:25 17:49 33:43 ⛏ Fast Castle
12 1,091 11:32 24:58 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
94,350 46,210 47,955 5,600 194,115 198,357
40,880 41,740 39,400 6,025 128,045 171,275
43,365 37,075 42,510 1,825 124,775 141,138
40,050 28,410 33,050 4,230 105,740 108,919
40,875 31,045 21,450 5,400 98,770 108,886
25,570 27,900 19,120 2,495 75,085 114,648
13,845 27,985 25,920 6,635 74,385 77,924
8,750 6,917 3,145 2,880 21,692 25,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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