AoeStats
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Arena

509003369Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 24m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
957
+2
🇨🇳 Japanese · China
847
+3
🇺🇸 Mapuche · United States
775
+5
🇦🇷 Lithuanians · Argentina
683
+6
🇺🇸 Franks · United States
586
-6
🇨🇳 Georgians · China
457
-4
🇺🇸 Japanese · United States
444
-3
🇨🇦 Jurchens · Canada
410
-3
Player eAPM Actions Feudal Castle Imperial Opening
25 594 9:03 18:32 — ⛏ Fast Castle
24 588 9:09 15:25 — ⛏ Fast Castle
15 364 14:24 — — ⛏ Fast Castle
2 37 — — —
1 15 — — —
1 36 — — —
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,025 5,410 990 200 12,625 13,354
4,915 5,350 2,135 0 12,400 12,355
3,550 2,258 250 0 6,058 8,066
0 75 50 0 125 200
0 0 0 0 0 0
0 0 0 0 0 20
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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