AoeStats
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Arena

510040004Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
594
+17
🇺🇸 Britons · United States
568
+18
🇵🇪 Vietnamese · Peru
558
+19
🇵🇪 Franks · Peru
555
+19
🇲🇽 Burgundians · Mexico
756
-24
🇨🇳 Japanese · China
673
-20
🇲🇽 Huns · Mexico
645
-19
🇨🇳 Georgians · China
411
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 911 12:31 21:01 43:24 ⛏ Fast Castle
15 672 9:46 16:51 39:09 ⛏ Fast Castle
15 659 10:21 18:25 — ⛏ Fast Castle
12 556 9:19 17:51 32:14 ⛏ Fast Castle
2 101 — — —
2 70 — — —
1 51 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,810 16,410 9,555 2,350 44,125 53,854
9,880 9,765 3,050 1,550 24,245 33,418
8,190 4,255 3,725 2,900 19,070 25,362
5,595 4,460 425 1,530 12,010 12,759
800 100 0 0 900 1,356
550 150 0 0 700 812
400 225 0 0 625 804
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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