AoeStats
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Arena

510193074Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 59m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
536
+17
🇺🇸 Teutons · United States
530
+17
🇺🇸 Wei · United States
450
+20
🇹🇷 Turks · Türkiye
608
-20
🇹🇷 Britons · Türkiye
597
-20
🇹🇷 Romans · Türkiye
454
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,984 11:35 24:33 35:18 ⚔ Archer Rush
25 1,504 13:23 27:35 46:31 ⛏ Fast Castle
18 1,087 13:23 21:32 33:39 ⛏ Fast Castle
15 880 10:12 19:20 36:12 ⛏ Fast Castle
14 805 11:36 20:53 36:06 ⛏ Fast Castle
8 469 12:50 26:38 43:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,030 13,770 20,630 2,250 63,680 95,472
29,725 17,625 10,530 5,325 63,205 85,366
31,045 9,605 13,870 1,050 55,570 64,721
26,190 10,640 16,400 2,300 55,530 56,598
16,295 15,470 10,850 2,525 45,140 51,678
10,750 13,585 9,960 1,070 35,365 40,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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