AoeStats
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Black Forest

510180822Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 74m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
488
+13
🇩🇰 Persians · Denmark
473
+14
🇹🇷 Romans · Türkiye
438
+16
🇺🇸 Goths · United States
485
-16
🇨🇴 Teutons · Colombia
474
-16
🇪🇸 Persians · Spain
332
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,777 15:59 37:59 47:40 ⛏ Fast Castle
11 806 12:35 21:51 47:28 ⛏ Fast Castle
11 835 15:35 26:54 43:17 ⚔ Skirmisher Rush
10 749 14:26 26:25 50:19 ⚔ Scout Rush
8 619 11:04 19:33 39:05 ⛏ Fast Castle
8 590 16:36 23:43 32:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,700 22,255 22,570 1,875 92,400 107,745
33,860 27,115 23,115 4,950 89,040 135,514
21,570 29,211 24,370 4,800 79,951 90,814
15,145 28,095 22,645 3,600 69,485 102,276
29,785 16,807 18,915 3,000 68,507 88,311
25,725 22,629 16,670 3,425 68,449 80,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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