AoeStats
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Fortress

510163304Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 46m 34s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Hindustanis · Egypt
537
+11
🇺🇦 Byzantines · Ukraine
530
+11
🇹🇷 Khmer · Türkiye
450
-12
🇦🇷 Inca · Argentina
406
-10
Player eAPM Actions Feudal Castle Imperial Opening
12 539 6:32 16:04 26:45 ⚔ FC into Skirms
10 468 7:51 13:17 28:17 ⛏ Fast Castle
8 375 7:59 20:16 45:49 ⛏ Fast Castle
7 317 8:56 16:16 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,125 15,445 12,075 1,780 47,425 66,779
18,585 10,665 13,305 1,400 43,955 47,042
13,770 12,075 8,700 2,595 37,140 46,575
12,685 10,465 5,100 2,625 30,875 34,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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