AoeStats
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MegaRandom

510070192Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 80m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
748
+14
🇨🇳 Turks · China
746
+14
🇨🇳 Chinese · China
739
+14
🇨🇳 Ethiopians · China
710
+15
🇦🇺 Bohemians · Australia
742
-16
🇪🇸 Vikings · Spain
720
-15
🇦🇺 Turks · Australia
681
-14
🇦🇺 Mongols · Australia
645
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 3,120 11:26 16:27 30:56 ⛏ Fast Castle
33 2,655 12:45 24:45 43:00 ⚔ Archer Rush
30 2,421 10:03 18:38 34:05 ⛏ Fast Castle
22 1,755 11:32 22:08 54:11
12 949 17:11 26:20 36:11 ⛏ Fish Boom FC
9 706 13:32 20:56 39:55 ⛏ Fast Castle
8 653 11:38 21:13 40:50 ⚔ FC into Scouts
5 366 17:43 27:11 40:45 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,410 21,605 19,595 6,710 81,320 85,535
26,330 25,601 16,845 9,350 78,126 156,417
31,285 9,275 25,055 2,150 67,765 75,806
18,385 20,865 24,100 1,450 64,800 90,632
15,325 20,905 15,555 1,095 52,880 103,787
17,180 15,554 12,785 2,220 47,739 78,063
18,550 9,620 8,135 1,400 37,705 44,621
8,570 6,075 3,140 1,580 19,365 22,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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