AoeStats
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Black Forest

510066654Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
787
+11
🇦🇺 Italians · Australia
704
+15
🇦🇺 Turks · Australia
695
-14
🇦🇺 Lithuanians · Australia
657
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,131 12:42 19:15 34:06 ⛏ Fast Castle
18 932 10:29 22:02 37:45 ⛏ Fast Castle
12 627 12:31 25:37 45:34 ⚔ Scout Rush
11 595 10:54 20:31 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,870 24,700 14,745 2,845 71,160 78,489
26,435 11,205 20,120 2,050 59,810 68,530
17,580 9,597 9,750 2,500 39,427 50,821
13,175 12,982 7,495 3,370 37,022 40,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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