AoeStats
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Arena

509859223Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 93m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
728
+13
🇦🇺 Turks · Australia
695
+14
🇦🇺 Mongols · Australia
653
+17
🇵🇭 Spanish · Philippines
694
-29
🇵🇭 Britons · Philippines
647
-14
🇵🇭 Celts · Philippines
643
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 4,674 11:23 16:23 36:43 ⛏ Fast Castle
20 1,819 11:21 20:01 29:52 ⛏ Fast Castle
13 1,240 13:38 18:43 34:16 ⛏ Fast Castle
13 1,187 12:44 18:55 — ⛏ Fast Castle
13 1,195 11:23 19:48 38:34 ⚔ FC into Scouts
11 1,043 11:01 20:06 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,240 18,260 32,000 6,180 118,680 121,975
34,275 43,015 22,160 5,125 104,575 105,820
43,315 22,965 29,990 950 97,220 109,252
43,235 16,005 6,010 5,500 70,750 77,492
16,630 19,910 8,595 3,225 48,360 57,335
15,775 5,440 8,315 1,630 31,160 38,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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