AoeStats
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Arena

510190551Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 63m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
752
+10
🇧🇾 Spanish · Belarus
556
+18
🇬🇧 Teutons · United Kingdom
535
+19
🇺🇸 Spanish · United States
624
-26
🇺🇸 Ethiopians · United States
615
-16
🇺🇸 Celts · United States
591
-20
Player eAPM Actions Feudal Castle Imperial Opening
36 2,277 9:16 22:09 33:12 ⛏ Fast Castle
28 1,745 10:02 17:58 32:05 ⛏ Fast Castle
27 1,724 10:50 17:26 31:04 ⚔ Archers FC
19 1,185 12:13 24:15 55:52 ⛏ Fast Castle
17 1,043 10:22 20:13 39:40 ⛏ Fast Castle
6 410 9:44 24:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,710 17,295 15,615 2,265 55,885 70,926
20,785 15,080 16,070 2,035 53,970 64,516
20,555 18,580 10,365 3,800 53,300 74,441
21,420 18,640 9,755 2,250 52,065 64,685
21,010 12,095 15,010 1,530 49,645 52,385
3,870 2,520 740 1,660 8,790 8,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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