AoeStats
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Socotra

504297004Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 44m 14s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
931
+14
🇦🇹 Britons · Austria
814
+19
🇭🇺 Armenians · Hungary
809
+18
🇧🇪 Huns · Belgium
895
-18
🇦🇹 Byzantines · Austria
877
-34
🇧🇪 Italians · Belgium
861
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,244 12:12 18:32 34:36 ⛏ Fast Castle
28 1,243 11:48 28:42 — ⚔ M@A Rush
19 837 10:03 20:22 30:43 ⛏ Fast Castle
13 569 11:33 26:10 38:05 ⚔ Archer Rush
12 546 13:12 27:19 42:45 ⚔ Tower Rush
1 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,405 14,215 15,250 1,650 50,520 56,073
13,855 10,771 8,265 850 33,741 40,245
15,125 9,873 5,815 1,815 32,628 38,934
12,050 6,120 3,375 1,405 22,950 27,070
10,325 6,780 2,890 1,565 21,560 28,554
0 0 0 0 0 126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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