AoeStats
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Arabia

506944253Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 40m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
716
+14
🇫🇷 Spanish · France
683
+15
🇨🇱 Georgians · Chile
712
-16
🇦🇷 Persians · Argentina
633
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,012 10:24 23:44 38:06 ⚔ Scout Rush
23 921 9:38 22:12 — ⚔ Scout Rush
22 875 10:59 26:23 —
22 901 10:53 26:30 —

Resources

Player Food Wood Gold Stone Spent Collected
16,735 6,022 5,545 935 29,237 31,746
10,300 7,015 1,360 755 19,430 24,750
9,550 5,321 2,075 1,525 18,471 20,750
7,670 4,672 2,350 850 15,542 20,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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