Socotra
506937328Analyzed2v2 RM
·
15d ago on Sep 15, 2026·
37m 8s·
4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 52,814 analysed team-game players on Socotra.
raiti8
D
Feudal Age
13:30
vs 10:50
btm 11%
Castle Age
—
vs 23:41
btm 0%
Imperial Age
—
vs 39:38
btm 0%
eAPM
6
vs 34
btm 2%
First military
4:12
vs 11:48
top 0%
▼
Slow Feudal Age at 13:30 — slower than 89% of analysed players on Socotra
▼
Low eAPM (6) — busier hands win idle time back
▲
Early military at 4:12 (Militia) — earlier than 100% of analysed players on Socotra
▼
Town centers idle 10:20 of the first 30:00 — keep villagers queued
michal.czeszynski
D
Feudal Age
15:28
vs 10:50
btm 5%
Castle Age
26:42
vs 23:41
btm 22%
Imperial Age
—
vs 39:38
btm 0%
eAPM
10
vs 34
btm 5%
First military
11:48
vs 11:48
top 50%
▼
Slow Feudal Age at 15:28 — slower than 95% of analysed players on Socotra
▼
Slow Castle Age at 26:42 — slower than 78% of analysed players on Socotra
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:22 of the first 26:42 — keep villagers queued
GVBO
A
Feudal Age
9:17
vs 10:50
top 13%
Castle Age
21:40
vs 23:41
top 29%
Imperial Age
—
vs 39:38
btm 0%
eAPM
35
vs 34
top 47%
First military
10:46
vs 11:48
top 34%
▲
Fast Feudal Age at 9:17 — faster than 87% of analysed players on Socotra
▲
Fast Castle Age at 21:40 — faster than 71% of analysed players on Socotra
▼
Town centers idle 6:16 of the first 21:40 — keep villagers queued
Melle
C
Feudal Age
9:28
vs 10:50
top 17%
Castle Age
25:51
vs 23:41
btm 28%
Imperial Age
—
vs 39:38
btm 0%
eAPM
20
vs 34
btm 20%
First military
9:50
vs 11:48
top 17%
▲
Fast Feudal Age at 9:28 — faster than 83% of analysed players on Socotra
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:50 (Spearman) — earlier than 83% of analysed players on Socotra
▼
Town centers idle 4:46 of the first 25:51 — keep villagers queued