AoeStats
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Nomad

510213418Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 43m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1477
+13
🇺🇸 Mongols · United States
1452
+14
🇨🇴 Vikings · Colombia
1422
-14
🇨🇴 Malay · Colombia
1387
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,076 14:39 18:14 36:07 ⛏ Fish Boom FC
37 1,631 12:57 16:43 36:57 ⛏ Fish Boom FC
36 1,562 12:45 19:17 43:26 ⛏ Fish Boom FC
32 1,394 12:14 15:54 36:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,345 13,760 7,845 3,145 43,095 42,803
13,920 13,218 5,865 755 33,758 36,347
9,875 11,060 8,790 1,400 31,125 32,863
9,635 11,635 3,995 2,355 27,620 32,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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