AoeStats
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Arena

510203472Analyzed
2v2 RM · 11h ago on Sep 29, 2026· 61m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1390
+15
🇨🇴 Sicilians · Colombia
1352
+17
🇫🇷 Byzantines · France
1407
-18
🇦🇷 Jurchens · Argentina
1325
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,063 11:28 24:44 47:33 ⛏ Fast Castle
48 2,952 8:58 20:13 33:33 ⚔ Towers FC
40 2,449 9:18 27:20 42:36 ⚔ Towers FC
25 1,566 9:31 22:35 35:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,695 25,345 19,965 4,600 81,605 94,501
16,275 17,338 15,365 3,545 52,523 54,116
19,820 16,045 6,785 4,095 46,745 56,378
13,920 12,675 8,840 1,945 37,380 40,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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