AoeStats
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Black Forest

511014567Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 80m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
658
+15
🇨🇿 Italians · Czechia
545
+20
🇦🇷 Magyars · Argentina
637
-18
🇦🇷 Wu · Argentina
626
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 1,295 11:13 22:39 38:27 ⛏ Fast Castle
15 1,238 16:49 26:32 37:44 ⛏ Fast Castle
11 847 14:30 23:32 34:28 ⛏ Fast Castle
7 574 15:12 25:17 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,355 47,842 33,100 3,995 103,292 186,976
34,695 29,852 22,170 3,610 90,327 123,516
14,635 35,214 24,715 2,450 77,014 129,122
23,535 17,653 21,000 1,805 63,993 81,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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