AoeStats
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Black Forest

510850913Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 59m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
645
+13
🇨🇿 Italians · Czechia
526
+19
🇵🇱 Celts · Poland
609
-17
🇬🇧 Japanese · United Kingdom
550
-15
Player eAPM Actions Feudal Castle Imperial Opening
14 824 14:00 22:14 37:57 ⛏ Fast Castle
12 716 16:38 26:29 38:39 ⛏ Fast Castle
10 609 15:44 23:14 33:47 ⛏ Fast Castle
7 417 17:21 28:13 36:01 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
16,695 25,033 15,320 4,470 61,518 87,964
26,905 13,487 11,985 2,705 55,082 62,098
12,520 18,472 13,155 4,610 48,757 80,163
12,245 9,590 5,410 2,245 29,490 34,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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