AoeStats
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Black Forest

510841072Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 62m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
629
+16
🇨🇿 Koreans · Czechia
504
+22
🇵🇹 Turks · Portugal
633
-19
🇵🇹 Persians · Portugal
627
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 2,123 15:45 21:03 26:43 ◆ FC into Fast Imp
27 1,670 12:58 22:36 35:54
17 1,050 11:42 21:33 40:00 ⛏ Fast Castle
16 1,020 15:38 26:06 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,295 42,456 29,430 4,575 94,756 110,223
14,510 43,586 25,460 2,580 86,136 101,119
21,865 19,265 19,155 3,450 63,735 86,897
18,910 11,405 15,285 750 46,350 51,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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