AoeStats
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Black Forest

510749426Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 30m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Dravidians · India
543
+14
🇨🇭 Turks · Switzerland
511
+15
🇨🇿 Bohemians · Czechia
519
-15
🇨🇿 Italians · Czechia
470
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 448 13:16 28:45 — ⚔ Archer Rush
14 414 12:06 29:47 —
10 294 19:55 — — ⚔ Scout Rush
10 288 17:19 25:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,850 5,270 2,435 330 13,885 15,563
5,370 5,505 1,130 855 12,860 16,819
6,935 3,744 1,355 805 12,839 15,677
4,365 3,560 340 355 8,620 12,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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