AoeStats
← Javijedi

Arabia

508265482Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 27m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
638
+15
🇺🇸 Italians · United States
548
+18
🇪🇸 Sicilians · Spain
606
-17
🇪🇸 Bengalis · Spain
600
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 641 18:33 — — ⚔ Drush
20 556 — — — ⚔ Drush
18 503 10:23 26:29 —
10 269 12:53 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,795 2,807 1,010 0 9,612 12,619
5,130 2,890 510 125 8,655 12,410
1,900 2,005 130 200 4,235 4,477
1,700 1,907 40 100 3,747 3,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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