AoeStats
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Nomad

508023773Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 79m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1034
+11
🇺🇸 Franks · United States
987
+13
🇺🇸 Aztecs · United States
986
+13
🇺🇸 Goths · United States
773
+22
🇹🇼 Dravidians · Taiwan
1128
-44
🇹🇼 Franks · Taiwan
1087
-20
🇨🇿 Inca · Czechia
906
-14
🇹🇼 Koreans · Taiwan
526
-3
Player eAPM Actions Feudal Castle Imperial Opening
45 3,558 16:11 25:39 45:07 ⚔ Fish Boom into Archers
30 2,364 12:30 19:56 36:32 ⛏ Fish Boom into Fire Galleys FC
27 2,174 15:04 20:46 39:49 ⛏ Fish Boom FC
20 1,611 15:30 20:30 43:19 ⛏ Fish Boom FC
16 1,256 17:07 29:55 45:42 ⚔ Scout Rush
15 1,199 15:41 22:41 38:24 ⛏ Fish Boom FC
15 1,180 16:27 25:37 — ⛏ Fish Boom FC
9 692 17:08 35:28 66:50 ⚔ Fish Boom into M@A into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,075 37,068 28,515 5,955 94,613 105,241
37,160 24,263 7,570 3,430 72,423 72,726
25,515 14,985 20,715 5,850 67,065 96,190
23,120 19,960 14,355 5,225 62,660 62,966
24,310 17,905 11,115 6,655 59,985 65,786
20,390 12,830 13,605 3,000 49,825 54,554
22,555 14,880 9,830 1,825 49,090 59,941
11,325 15,130 1,615 4,725 32,795 36,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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