AoeStats
← 暗魔陰蒂

Oasis

508012920Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 71m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1110
+18
🇹🇼 Mongols · Taiwan
1078
+9
🇦🇷 Celts · Argentina
808
+20
🇹🇼 Gurjaras · Taiwan
497
+29
🇨🇳 Koreans · China
921
-17
🇺🇸 Romans · United States
921
-18
🇹🇼 Vietnamese · Taiwan
861
-16
🇹🇷 Saracens · Türkiye
836
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,794 12:07 16:30 36:22 ⛏ Fast Castle
44 3,173 12:43 18:37 38:40 ⛏ Fast Castle
42 3,028 10:42 24:44 45:40 ⚔ Towers into Archers
33 2,374 11:00 17:11 32:52 ⛏ Fast Castle
31 2,195 11:24 22:09 69:12 ⛏ Fast Castle
24 1,713 12:19 16:51 34:52 ⛏ Fast Castle
22 1,550 13:10 22:19 36:23 ⛏ Fast Castle
21 1,525 13:45 37:57 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,550 52,811 43,235 4,465 126,061 146,266
45,450 33,057 25,225 3,700 107,432 117,590
37,620 17,121 44,750 5,880 105,371 119,986
37,620 22,420 33,210 3,450 96,700 130,403
28,235 34,918 18,945 2,895 84,993 98,997
21,935 28,215 8,555 3,145 61,850 77,896
24,340 24,175 3,885 2,165 54,565 65,182
14,075 18,772 12,085 6,380 51,312 65,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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