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Fortress

508001513Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 78m 21s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
978
+14
🇨🇳 Khmer · China
959
+14
950
+16
🇫🇮 Dravidians · Finland
949
+16
🇹🇼 Bohemians · Taiwan
1163
-53
🇹🇼 Franks · Taiwan
1098
-20
🇨🇳 Poles · China
945
-14
🇹🇼 Chinese · Taiwan
500
-3
Player eAPM Actions Feudal Castle Imperial Opening
52 4,101 8:09 12:27 24:56 ⛏ Fast Castle
32 2,527 8:18 14:54 34:14 ⛏ Fast Castle
31 2,414 9:07 18:51 41:17 ⛏ Fast Castle
29 2,260 7:45 11:45 27:32 ⛏ Fast Castle
26 2,054 9:11 13:18 27:52 ⛏ Fast Castle
24 1,909 8:47 12:32 24:27 ⛏ Fast Castle
17 1,362 7:05 14:33 22:58 ⛏ Fast Castle
15 1,192 8:09 15:21 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,545 35,010 52,680 3,280 150,515 159,681
56,745 33,860 48,850 4,745 144,200 150,811
43,950 57,235 30,095 5,175 136,455 139,438
46,770 53,985 22,940 3,005 126,700 145,598
34,045 53,460 34,950 2,350 124,805 145,127
63,045 35,425 20,305 3,120 121,895 154,193
42,390 30,550 39,245 4,215 116,400 125,284
46,150 31,220 21,355 950 99,675 116,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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