AoeStats
← 暗魔陰蒂

Black Forest

507885408Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 82m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
688
+11
🇲🇽 Persians · Mexico
659
+12
🇮🇩 Franks · Indonesia
646
+13
🇲🇽 Khmer · Mexico
645
+13
🇨🇳 Goths · China
626
-14
🇦🇷 Lithuanians · Argentina
585
-13
🇵🇪 Franks · Peru
579
-12
🇹🇼 Chinese · Taiwan
510
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 2,049 21:25 29:58 43:19 ⚔ Drush FC
24 1,995 9:21 20:38 32:21 ⛏ Fast Castle
16 1,296 14:27 20:36 39:48 ⛏ Fast Castle
13 1,034 18:47 38:56 46:31
13 1,051 20:04 25:41 33:50 ⛏ Fast Castle
13 1,073 18:21 23:40 42:00 ⛏ Fast Castle
10 795 11:09 20:20 48:56 ⛏ Fast Castle
9 761 15:35 24:50 35:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
44,345 51,446 19,735 3,300 118,826 126,042
45,630 18,810 21,085 3,975 89,500 108,104
40,155 19,960 22,460 6,295 88,870 107,096
41,820 8,798 18,390 4,540 73,548 99,488
31,025 26,843 12,485 2,645 72,998 105,916
30,555 22,372 14,645 3,770 71,342 75,778
31,875 12,930 18,915 2,800 66,520 116,376
18,070 9,572 5,445 2,140 35,227 39,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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