AoeStats
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Arena

503799737Analyzed
2v2 RM · 29d ago on Sep 2, 2026· 69m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
748
+13
🇨🇳 Teutons · China
369
+28
🇩🇪 Ethiopians · Germany
732
-23
🇪🇸 Bohemians · Spain
639
-22
Player eAPM Actions Feudal Castle Imperial Opening
31 2,144 9:34 16:00 33:03 ⛏ Fast Castle
24 1,699 10:30 21:08 42:17 ⛏ Fast Castle
18 1,289 12:05 20:40 37:34 ⛏ Fast Castle
15 1,045 11:46 16:05 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,185 33,210 23,760 1,745 86,900 90,234
55,415 14,825 10,270 3,040 83,550 107,889
24,095 34,680 20,850 2,950 82,575 90,828
36,480 18,410 23,040 3,200 81,130 91,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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