AoeStats
← felipegarcia92

Nomad

510453986Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 83m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Bulgarians · Uruguay
875
+15
🇺🇾 Vikings · Uruguay
872
+15
🇧🇪 Celts · Belgium
864
+16
🇪🇨 Teutons · Ecuador
883
-16
🇪🇨 Celts · Ecuador
872
-16
🇪🇨 Japanese · Ecuador
825
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,722 15:53 24:05 48:47 ⚔ Fish Boom FC into Archers
29 2,389 17:12 23:35 30:02 ⚔ Fish Boom FC into Scouts into Fast Imp
24 2,001 17:57 24:05 43:50 ⚔ Fish Boom FC into Scouts
21 1,747 18:16 26:59 44:52 ⚔ Fish Boom into M@A into Archers
20 1,646 15:15 20:40 60:03 ⛏ Fish Boom FC
19 1,560 15:12 20:13 42:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,985 12,905 27,945 2,700 87,535 90,501
44,010 19,520 16,630 4,850 85,010 88,314
26,935 25,570 11,750 7,120 71,375 72,224
27,015 20,660 16,800 5,065 69,540 77,785
20,920 20,796 13,170 3,750 58,636 61,485
12,780 20,150 11,725 4,615 49,270 53,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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