AoeStats
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Arena

508251543Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 44m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1344
+14
🇩🇪 Burgundians · Germany
1340
+14
🇩🇪 Goths · Germany
1288
+16
🇦🇹 Mongols · Austria
1352
-18
🇨🇴 Slavs · Colombia
1266
-13
🇦🇹 Romans · Austria
1265
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,981 10:56 14:38 24:15 ⛏ Fast Castle
43 1,912 10:19 13:54 29:31 ⛏ Fast Castle
42 1,832 10:28 14:22 26:58 ⛏ Fast Castle
35 1,539 12:00 15:32 29:48 ⛏ Fast Castle
18 779 11:09 15:52 29:39 ⛏ Fast Castle
17 766 9:53 14:18 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,740 24,145 10,225 785 58,895 61,708
23,670 17,020 8,845 1,740 51,275 57,495
25,930 11,175 9,785 950 47,840 65,404
15,250 19,110 6,675 1,450 42,485 65,739
16,955 13,388 8,490 1,760 40,593 43,037
15,250 10,075 6,095 2,250 33,670 39,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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