AoeStats
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Highland

505033076Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 70m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1348
+15
🇵🇪 Ethiopians · Peru
1294
+17
🇩🇪 Romans · Germany
1287
+17
🇩🇪 Italians · Germany
1339
-17
🇩🇪 Ethiopians · Germany
1334
-17
🇩🇪 Magyars · Germany
1275
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,798 9:30 21:25 37:22 ⚔ Archer Rush
46 3,191 11:19 15:41 34:44 ⛏ Fish Boom FC
40 2,774 9:23 19:04 34:41 ⚔ Archers into Skirms
39 2,731 11:30 15:27 34:01 ⛏ Fast Castle
39 2,715 10:52 14:38 30:33 ⛏ Fast Castle
18 1,278 12:56 17:21 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,265 39,806 23,810 5,255 106,136 146,651
51,335 14,190 18,600 1,560 85,685 88,573
36,460 27,802 17,770 2,680 84,712 102,255
23,890 29,487 16,515 3,525 73,417 79,952
22,220 28,714 13,150 1,520 65,604 85,440
16,025 21,352 12,630 1,855 51,862 60,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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