AoeStats
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Fortress

507922861Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 18m 58s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
897
+4
🇲🇽 Burgundians · Mexico
867
+5
🇲🇽 Franks · Mexico
732
+8
🇲🇽 Slavs · Mexico
604
+14
🇮🇳 Khmer · India
666
-11
🇺🇸 Poles · United States
582
-8
🇨🇴 Turks · Colombia
538
-7
🇮🇹 Goths · Italy
450
-5
Player eAPM Actions Feudal Castle Imperial Opening
17 319 7:08 15:24 — ⛏ Fast Castle
12 234 9:04 14:25 — ⛏ Fast Castle
12 219 10:17 16:38 — ⛏ Fast Castle
9 179 8:48 16:48 — ⛏ Fast Castle
8 146 8:33 16:13 — ⛏ Fast Castle
6 117 7:28 15:37 — ⛏ Fast Castle
5 100 8:26 13:12 — ⛏ Fast Castle
4 72 9:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,475 3,000 390 190 7,055 8,557
3,860 2,555 200 300 6,915 7,217
3,425 2,315 350 385 6,475 7,385
3,400 2,370 240 200 6,210 6,582
2,975 2,175 560 100 5,810 7,591
3,175 2,255 250 100 5,780 7,073
2,845 1,250 375 750 5,220 6,371
1,300 722 0 0 2,022 3,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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