AoeStats
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Lombardia

507913615Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 116m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
855
+12
🇲🇽 Mapuche · Mexico
714
+18
🇲🇽 Inca · Mexico
580
+24
🇲🇽 Franks · Mexico
782
-19
🇲🇽 Tatars · Mexico
769
-18
🇲🇽 Britons · Mexico
737
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 4,351 12:01 23:49 32:16 ⚔ Scout Rush
28 3,252 12:24 24:16 41:49 ⛏ Fast Castle
19 2,254 11:56 25:09 38:09
10 1,185 12:25 17:00 40:10 ⛏ Fast Castle
10 1,212 12:22 18:00 40:09 ⛏ Fast Castle
9 1,069 13:47 29:24 49:48

Resources

Player Food Wood Gold Stone Spent Collected
57,900 31,665 36,540 3,500 129,605 157,376
39,205 49,042 22,735 2,950 113,932 212,271
44,090 20,705 31,015 6,370 102,180 119,959
56,420 17,482 19,890 3,450 97,242 165,148
19,030 23,290 27,445 2,015 71,780 92,504
25,600 24,355 16,410 2,880 69,245 71,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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