AoeStats
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Arabia

507907578Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 60m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
668
+19
🇲🇽 Mongols · Mexico
667
+19
🇲🇽 Georgians · Mexico
643
+20
🇲🇽 Burgundians · Mexico
880
-25
🇲🇽 Mapuche · Mexico
733
-19
🇲🇽 Inca · Mexico
594
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,962 11:07 25:13 45:34 ⚔ Scout Rush
27 1,665 12:11 19:08 36:23 ⛏ Fast Castle
24 1,484 10:33 24:33 46:37 ⚔ Scout Rush
17 1,032 10:18 20:09 32:14 ⚔ Archer Rush
8 498 13:31 17:17 — ⛏ Fast Castle
8 496 14:47 19:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,870 14,075 14,690 3,245 48,880 56,451
17,900 11,305 9,505 2,870 41,580 54,422
18,440 11,280 7,425 920 38,065 40,692
13,940 11,450 9,865 1,500 36,755 65,059
18,090 8,475 5,820 2,800 35,185 53,028
9,715 8,229 1,160 1,150 20,254 28,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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