AoeStats
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Arena

507902435Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 40m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
864
+14
🇲🇾 Shu · Malaysia
840
+15
🇲🇽 Portuguese · Mexico
897
-17
🇲🇽 Franks · Mexico
745
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,390 11:33 15:30 32:21 ⛏ Fast Castle
24 965 11:24 17:09 32:10 ⛏ Fast Castle
20 820 13:09 16:58 28:56 ⛏ Fast Castle
7 301 12:09 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,155 16,185 7,450 2,150 37,940 47,552
11,020 8,875 6,160 1,690 27,745 31,575
9,930 7,060 3,535 900 21,425 25,407
8,970 6,620 1,565 1,900 19,055 21,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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