AoeStats
← Buffoncito

Arabia

510920761Analyzed
1v1 RM · 17h ago on Oct 3, 2026· 62m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
711
+14
🇹🇼 Mongols · Taiwan
662
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,883 9:31 19:52 38:07 ⚔ FC into Archers
20 1,269 10:28 23:18 43:03 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,090 23,279 12,330 3,080 72,779 78,729
18,580 13,719 10,455 3,020 45,774 48,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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