AoeStats
← GhostyStar1527

Fortress

507643359Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 73m 37s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
910
+21
🇺🇸 Franks · United States
901
+21
🇺🇸 Armenians · United States
881
+22
🇺🇸 Wu · United States
1077
-23
🇺🇸 Inca · United States
1001
-21
🇯🇵 Burgundians · Japan
994
-20
Player eAPM Actions Feudal Castle Imperial Opening
45 3,282 6:35 12:43 35:33 ⛏ Fast Castle
40 2,914 8:07 14:23 28:02 ⛏ Fast Castle
30 2,189 8:23 16:08 31:45 ⛏ Fast Castle
13 980 8:29 12:43 27:39 ⛏ Fast Castle
11 819 9:22 18:39 32:40 ⛏ Fast Castle
10 738 8:32 16:41 29:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,070 29,180 17,995 3,685 87,930 105,168
43,185 21,060 16,795 3,240 84,280 84,770
31,305 18,975 27,045 3,965 81,290 106,004
24,080 35,890 12,845 2,575 75,390 116,278
22,870 25,370 15,000 1,830 65,070 80,862
12,900 9,545 6,250 2,250 30,945 43,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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