AoeStats
← GhostyStar1527

Highland

506995700Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 58m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
913
+14
🇺🇸 Franks · United States
885
+16
🇺🇸 Wei · United States
865
+16
🇧🇷 Berbers · Brazil
937
-18
🇺🇸 Italians · United States
851
-14
🇲🇽 Turks · Mexico
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,374 11:21 20:18 41:06 ⛏ Fast Castle
39 2,282 11:43 22:07 35:24 ⛏ Fast Castle
27 1,606 10:48 19:18 39:53 ⛏ Fish Boom FC
25 1,439 10:30 20:19 33:28 ⛏ Fish Boom FC
15 865 10:54 18:57 26:32 ⛏ Fast Castle
12 726 10:38 22:43 43:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,620 28,627 12,520 6,540 78,307 78,369
22,290 27,367 9,195 1,915 60,767 72,156
25,145 11,836 16,045 2,560 55,586 58,701
15,230 17,005 8,980 3,685 44,900 53,676
11,900 10,988 6,440 1,500 30,828 35,904
13,110 7,859 6,805 270 28,044 36,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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