AoeStats
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Arabia

505940115Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 72m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
768
+10
🇧🇷 Hindustanis · Brazil
733
+18
🇧🇷 Saracens · Brazil
715
+25
🇺🇸 Portuguese · United States
659
-12
🇮🇳 Burmese · India
648
-12
🇺🇸 Koreans · United States
564
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 2,131 10:42 24:59 42:01 ⚔ Skirmisher Rush
28 2,057 11:12 22:59 42:23 ⚔ Archer Rush
23 1,710 18:32 30:26 37:59 ⚔ Scout Rush
22 1,581 12:44 24:28 44:32 ⛏ Fast Castle
15 1,073 14:07 22:46 37:17 ⛏ Fast Castle
14 1,027 12:06 27:43 39:06 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,030 26,665 19,685 3,490 89,870 93,482
32,600 30,031 22,185 2,175 86,991 102,260
22,990 14,110 11,665 3,010 51,775 82,654
13,385 14,595 11,505 3,045 42,530 46,016
14,505 9,035 11,265 750 35,555 72,293
13,145 12,165 4,580 2,850 32,740 43,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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