AoeStats
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Arena

505932431Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 48m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
798
+18
761
+16
🇸🇪 Spanish · Sweden
723
+43
🇧🇷 Italians · Brazil
787
-19
🇧🇷 Britons · Brazil
760
-27
🇧🇷 Saracens · Brazil
747
-32
Player eAPM Actions Feudal Castle Imperial Opening
31 1,490 10:14 16:22 35:06 ⛏ Fast Castle
30 1,467 11:36 17:06 31:37 ⛏ Fast Castle
24 1,185 9:52 18:09 38:53 ⛏ Fast Castle
22 1,089 9:34 21:27 33:59 ⛏ Fast Castle
21 1,028 12:05 16:41 35:52 ⛏ Fast Castle
20 976 13:54 25:18 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,535 33,485 13,770 3,650 73,440 96,318
18,545 13,250 14,205 3,550 49,550 69,520
21,560 11,035 10,150 3,900 46,645 54,928
14,095 16,865 10,490 2,900 44,350 51,032
13,010 6,395 7,805 1,020 28,230 41,862
10,650 7,920 2,175 3,100 23,845 38,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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