AoeStats
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Arabia

505925402Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 38m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
818
+15
🇪🇸 Armenians · Spain
783
+16
🇪🇸 Britons · Spain
763
+17
🇧🇷 Ethiopians · Brazil
806
-19
🇧🇷 Mongols · Brazil
789
-29
🇧🇷 Saracens · Brazil
782
-35
Player eAPM Actions Feudal Castle Imperial Opening
47 1,813 12:23 16:05 — ⛏ Fast Castle
37 1,434 11:37 18:18 34:19 ⚔ Archer Rush
29 1,109 10:26 26:28 — ⚔ Archer Rush
22 848 9:43 23:40 — ⚔ Skirmisher Rush
17 670 14:46 24:32 35:16
15 592 13:07 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,110 9,650 3,225 500 23,485 29,424
7,565 10,446 2,630 200 20,841 23,337
8,970 5,770 4,170 850 19,760 23,416
8,735 6,219 2,265 2,250 19,469 23,746
8,120 5,875 3,400 1,660 19,055 27,989
5,550 6,676 2,070 1,035 15,331 24,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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