AoeStats
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Black Forest

505915205Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 62m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
791
+15
🇧🇷 Saracens · Brazil
765
+24
🇧🇷 Spanish · Brazil
753
+29
🇨🇿 Malay · Czechia
795
-32
🇨🇿 Poles · Czechia
610
-9
🇨🇿 Byzantines · Czechia
605
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 1,970 10:01 20:20 47:44 ⚔ Scouts into Archers
26 1,616 10:48 29:04 43:27 ⚔ Skirmisher Rush
23 1,417 9:35 25:09 40:13
18 1,109 13:58 23:54 43:04 ⛏ Fast Castle
10 650 11:21 56:59 —
10 622 11:38 26:35 44:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,860 15,798 12,895 2,835 64,388 80,403
19,825 19,933 18,745 1,500 60,003 72,158
21,270 18,116 9,735 1,625 50,746 52,830
21,515 9,260 14,275 650 45,700 76,143
14,640 11,025 7,415 2,060 35,140 62,315
6,900 4,553 1,050 1,765 14,268 22,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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