AoeStats
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Arabia

510721766Analyzed
1v1 RM · 12h ago on Oct 2, 2026· 57m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
796
+14
🇦🇺 Celts · Australia
749
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,298 12:05 19:35 39:06 ⛏ Fast Castle
28 1,590 11:17 24:28 38:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,910 14,504 13,225 4,000 57,639 67,200
23,430 16,348 7,380 3,005 50,163 51,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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