AoeStats
← Aśoka

Highland

506492442Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 65m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
805
+16
🇺🇸 Chinese · United States
805
+16
🇮🇳 Burgundians · India
835
-16
🇺🇸 Franks · United States
795
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,553 12:16 17:09 38:53 ⛏ Fast Castle
19 1,275 11:32 22:11 37:57 ⚔ Scouts into Fire Galleys
17 1,130 10:36 17:44 32:14 ⚔ FC into Scouts
12 770 14:43 22:46 48:13 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,400 26,432 14,725 2,045 73,602 89,562
26,860 19,120 20,370 2,540 68,890 93,108
20,170 25,665 15,305 850 61,990 86,283
24,155 13,736 16,080 1,535 55,506 57,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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