AoeStats
← Aśoka

Arena

506478490Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 62m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
925
+12
🇩🇪 Persians · Germany
788
+18
🇮🇳 Vietnamese · India
851
-16
🇺🇸 Franks · United States
809
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,779 12:10 16:05 33:01 ⛏ Fast Castle
19 1,159 11:18 15:12 37:40 ⛏ Fast Castle
16 1,022 12:01 16:30 29:28 ⛏ Fast Castle
11 659 12:33 18:46 40:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,765 34,845 27,360 5,030 120,000 125,322
45,380 26,565 28,750 3,320 104,015 111,044
23,585 23,790 17,995 3,155 68,525 83,786
21,885 32,195 5,130 2,250 61,460 62,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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