AoeStats
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Arena

505731382Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 55m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Spanish · Slovenia
828
+16
🇸🇮 Persians · Slovenia
820
+16
🇫🇷 Turks · France
826
-16
🇫🇷 Persians · France
826
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,627 11:00 16:17 30:03 ⛏ Fast Castle
23 1,262 12:05 16:49 34:01 ⛏ Fast Castle
18 974 10:05 23:12 32:29 ⛏ Fast Castle
14 756 10:41 18:50 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,850 14,765 11,080 4,850 61,545 69,150
25,905 21,670 10,895 2,050 60,520 64,011
21,265 19,645 15,670 2,875 59,455 76,602
24,915 12,585 18,630 1,600 57,730 73,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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